My research focuses on the political economy of the video game industry. As a relatively new media industry, video games serve as an excellent example of the promises and challenges of new media, information economies, economic interventions intended to foster creative industry development, and emerging labor practices. Because it is focused on a critical political economic examination those areas, my research has grown to encompass questions of policy, cultural use and appropriation, international use and differences, and environmental impact. All of these areas, while often discussed as inevitable and deterministic, emerge out of particular choices in which history and context matter greatly. Just as importantly, the impact of these choices is felt differently by different parts of society. My research strives to use these examples to help better understand key ideas about the economy, policy, and society.
My research focuses on the political economy of the video game industry. As a relatively new media industry, video games serve as an excellent example of the promises and challenges of new media, information economies, economic interventions intended to foster creative industry development, and emerging labor practices. Because it is focused on a critical political economic examination those areas, my research has grown to encompass questions of policy, cultural use and appropriation, international use and differences, and environmental impact. All of these areas, while often discussed as inevitable and deterministic, emerge out of particular choices in which history and context matter greatly. Just as importantly, the impact of these choices is felt differently by different parts of society. My research strives to use these examples to help better understand key ideas about the economy, policy, and society.