This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (untilÂ recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Contribution to Book
Curt Schilling's Gold Coins: Questioning the 38 Studios Collapse in Light of Creative Industry PolicyVideo Game Policy: Production, Distribution, and Consumption
Document TypeBook Chapter
Citation InformationNichols, R. (2015). Curt Schilling's Gold Coins: Questioning the 38 Studios Collapse in Light of Creative Industry Policy. In S. Conway & J. deWinter (Eds.), Video Game Policy: Production, Distribution, and Consumption. New York: Routledge.