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Contribution to Book
Target Acquired: America's Army and the Video Games Industry
Joystick Soldiers: The Politics of Play in Military Video Games
  • Randy Nichols, University of Washington Tacoma
Publication Date
8-8-2009
Document Type
Book Chapter
Abstract
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America's Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.
Citation Information
Nichols, R. (2009). Target Acquired: America's Army and the Video Games Industry. In N. B. Huntemann, M. T. Payne, & I. Bogost (Eds.), Joystick Soldiers: The Politics of Play in Military Video Games. New York: Routledge.