With experience as a music educator, an M.S. in Educational Technology (Boise State, 2008), and an Ed.D. in Education, Curriculum and Instruction, Foundational Studies (Boise State, 2012), Dr. Chris Haskell has been teaching in the Department of Educational Technology at Boise State University since 2007. In addition to teaching, he is an active presenter at conferences throughout the West sharing his knowledge and interest in online learning and education through social networks, virtual worlds, and gaming.
Articles & Conference Proceedings
Cloud Party: The Intersection of Virtual Worlds & Mainstream Social Networks (with Robin Armstead), Virtual Education Journal (2013)
With the cost of educational spaces in Second Life skyrocketing over the past year, can...
Understanding and Preparing Teachers of Millennial Learners (with Connie Pollard), Proceedings of the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Las Vegas, NV (2008)
This presentation will examine the results of a *Technology Proficiency and Use* survey of over...
Digital Age Teaching Skills: A Standards Based Approach (with Constance Wyzard), Faculty Authored Books (2012)
Digital Age Teaching Skills: A Standards Based Approach (with Constance Wyzard and Barbara Schroeder), Faculty Authored Books (2011)
Digital Age Teaching Skills: A Standards Based Approach (with Constance Wyzard and Barbara Schroeder), Faculty Authored Books (2009)
Contributions to Books
3D GameLab: Quest-Based Pre-Service Teacher Education (with Lisa Dawley), Cases on Digital Game-Based Learning: Methods, Models and Strategies (2013)
Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional...
Micro-cycles : Course Design Model for Mobile Learning (with Barbara Schroeder), Ubiquitous Learning: Strategies for Pedagogy, Course Design, and Technology (2011)
Design Variables of Attraction in Quest-Based Learning, Boise State University Theses and Dissertations (2012)
Critics of the American education system point to student boredom, lack of personalized and relevant...
Blowing Up the Gradebook, TEDxAmmon Conference, Eastern Idaho Technical College (2014)
Quests, Badges, and Leveling Up in a Game-Based Curriculum (with Kristi Mesler), Association for Educational Communications and Technology (AECT) (2013)
This research proposal reports on the practice of quest-based/game-based instructional design as well as two...
Experiential Learning in Virtual Worlds (with Tom Atkinson), Association for Educational Communications and Technology (AECT) (2013)
Experiential activities are among the most powerful teaching and learning tools available. Join this presentation...
Changing the Game of School: Technology & the Future of Education, Northwest eLearn Conference Keynote (2013)
Our American educational system will change more in the next 10 years than it has...
Webinar: The Game-Based Curriculum: Directing Learning with Quests, Badges, Achievements, & Truly Personalized Learning, In partnership with edWeb.net (2013)
Those critical of the American education system point to the lack of student engagement and...