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Contribution to Book
3D GameLab: Quest-Based Pre-Service Teacher Education
Cases on Digital Game-Based Learning: Methods, Models and Strategies (2013)
  • Chris Haskell, Boise State University
  • Lisa Dawley, Boise State University
Abstract
Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to test and generate new theory toward game-based/quest-based learning.
Publication Date
January 1, 2013
Editor
Youngkyun Baek and Nicola Whitton
Publisher
IGI Global
Citation Information
Chris Haskell and Lisa Dawley. "3D GameLab: Quest-Based Pre-Service Teacher Education" Hershey, PACases on Digital Game-Based Learning: Methods, Models and Strategies (2013)
Available at: http://works.bepress.com/chris_haskell/19/