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Article
Conceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers
Entertainment Computing
  • Russell B. Williams, Zayed University
Document Type
Article
Publication Date
12-1-2018
Abstract

© 2018 Elsevier B.V. Control devices are an important variable of interest in studies of frustration, aggression, presence and engagement with video games. Findings have been mixed, depending on controller type and associated actions within games. In this study we look at hypothesized outcomes, from the perspective of conceptual models and mental models, in frustration, engagement and performance while playing a driving simulation using two controllers that are based on different conceptual models and have been available for differing amounts of time. Recognizing that conceptual models are exogenous as a part of the device design and mental models operate endogenously to access design features, it was found in this study that there was no difference in frustration or engagement on the basis of conceptual models while performance was better with the older, less-natural, standard-controller. Findings supported the importance of mental models that have developed over time through gaming experience. Frustration, engagement and performance have relationships in this data demonstrating the role and development of mental models. Conceptual models need to be understood in terms of mental models in the study of the effects of video game play and it is suggested that frustration may have a stronger connection to expectation than other technological factors in game play.

Publisher
Elsevier B.V.
Disciplines
Keywords
  • Conceptual model,
  • Flow,
  • Frustration,
  • Mental model,
  • Performance,
  • Video game
Scopus ID
85051107281
Indexed in Scopus
Yes
Open Access
No
https://doi.org/10.1016/j.entcom.2018.07.004
Citation Information
Russell B. Williams. "Conceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers" Entertainment Computing Vol. 28 (2018) p. 2 - 10 ISSN: <a href="https://v2.sherpa.ac.uk/id/publication/issn/1875-9521" target="_blank">1875-9521</a>
Available at: http://works.bepress.com/russell-williams/1/