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Article
Gendered Experiences of Mobile Gaming and Augmented Reality: Engagement with Pokémon Go among University Students
International Journal of Virtual and Augmented Reality (IJVAR) (2019)
  • William Goette, University of Texas at Tyler
  • Julie A. Delello, University of Texas at Tyler
  • Rochell R. McWhorter, University of Texas at Tyler
Abstract
Gender differences in video gaming have been observed in gaming motivations, behaviors, and perceptions. Unlike traditional video games, Pokémon Go is a mobile, augmented reality game accessible on a smartphone, so it remains unclear whether previous findings about gender differences apply to this game. This study used a mixed-methods approach to explore the playing habits and experiences of 452 college students. Differences in social media usage, domains and frequency in which the game interfered with, and activities during which the game was played were observed between genders. While students perceived similar risks associated with Pokémon Go, men were less likely to report bonding with others as a personal benefit of the game. Further study of mobile gaming experiences between genders is needed, particularly in relation to social and immersive motivations to play the game.
Keywords
  • Gaming,
  • Augmented reality,
  • Gender
Publication Date
July 1, 2019
DOI
10.4018/IJVAR.2019070105
Citation Information
William Goette, Julie A. Delello and Rochell R. McWhorter. "Gendered Experiences of Mobile Gaming and Augmented Reality: Engagement with Pokémon Go among University Students" International Journal of Virtual and Augmented Reality (IJVAR) Vol. 3 Iss. 2 (2019) p. 54 - 67
Available at: http://works.bepress.com/rochell_mcwhorter/93/