Interactive Thin Shells – A Model Interface for the Analysis of Physically-Based Animation20th International Conference on Computer Application in Industry and Engineering Proeedings: San Francisco, CA
AbstractRealism has always been a goal in computer graphics. However, the algorithms involved in mimicking the physical world are often complex, abstract, and sensitive to changes in experimental parameters. We present an interface to a physically-based algorithm, a thin shell animation, which focuses on visualization, experimentation, and control. Through the use of dynamic surface coloring, abstract visual cues, robust user interaction, and full control over the algorithm parameters, our system facilitates experimentation and the process of discovery. The system is targeted at enhancing the user’s learning experience by clarifying interactions between various components of many physically-based animations.
Citation InformationJames Skorupski, Zoë J. Wood and Alex Pang. "Interactive Thin Shells – A Model Interface for the Analysis of Physically-Based Animation" 20th International Conference on Computer Application in Industry and Engineering Proeedings: San Francisco, CA (2007) p. 128 - 134
Available at: http://works.bepress.com/zwood/6/