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Article
Discrete Shells Origami
21st International Conference on Computers and their Applications (CATA 2006) Proceedings
  • Rob Burgoon, California Polytechnic State University - San Luis Obispo
  • Zoë J. Wood, California Polytechnic State University - San Luis Obispo
  • Eitan Grinspun, Columbia University
Publication Date
3-23-2006
Abstract

We introduce a way of simulating the creation of simple Origami (paper folding). The Origami is created in a thin shell simulation that realistically models the behavior and physical properties of paper. We demonstrate how to fold and crease the simulated paper wherever the user desires. This work employs cutting-edge advances in the field of discrete shell modeling to meet the challenge of simulating Origami. We found that the discrete shell model is capable of creating simple Origami that does not involve paper to paper collisions. For more advanced origami, however, some kind of collision detection and resolution scheme is required. Further research is necessary to implement collision handling while maintaining a practical simulation speed.

Disciplines
Number of Pages
8
Citation Information
Rob Burgoon, Zoë J. Wood and Eitan Grinspun. "Discrete Shells Origami" 21st International Conference on Computers and their Applications (CATA 2006) Proceedings (2006)
Available at: http://works.bepress.com/zwood/10/