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Understanding Flash-Based Storage I/O Behavior of Games
IEEE Cloud 2021 (2021)
  • Adnan Maruf
  • Zhengyu Yang
  • Bridget Davis
  • Daniel Kim
  • Jeff Wong
  • Matthew Durand
  • Janki Bhimani
Abstract
Computer games are an extremely popular but overlooked workload. Cloud-gaming has been one of the biggest buzzwords in the gaming industry throughout 2020. The rapid growth of the video gaming industry and the diverse set of popular video games available today raises increasing concern to properly understand its I/O characteristics to improve their performance and design better gaming servers and consoles. To the best of our knowledge, this is the first attempt to system- atically measure, quantify, and characterize the organization of game data into files, back-end storage access patterns, and the performance of gaming workloads. We explore the I/O behavior of 14 recent and famous games, producing a series of observations coming from measurements done on a real setup.
Disciplines
Publication Date
Summer 2021
Citation Information
Adnan Maruf, Zhengyu Yang, Bridget Davis, Daniel Kim, et al.. "Understanding Flash-Based Storage I/O Behavior of Games" IEEE Cloud 2021 (2021)
Available at: http://works.bepress.com/zhengyuyang/68/