A framework for inconsistency analysis and control of massively multiplayer online gamesJournal of communications
Date of this Version1-1-2009
Document TypeJournal Article
AbstractInconsistency is a challenge with many delay-sensitive Massively Multiplayer Online Games (MMOGs). In this paper, a framework for inconsistency analysis and control is proposed. A typical situation, called hot-spot region, is considered for resolving this problem, since it is one of major causes of the inconsistency. Stochastic models are presented to abstract the operations of a MMOG in the context of our goal, particularly for examining the impact of various system characteristics and player behaviors on the inconsistency. A definition of game inconsistency together with a method for computing inconsistency rate is also provided. By using our models, we carry out inconsistency analysis quantitatively and obtain a deep insight into its behavior. Based on our analysis, we develop a mechanism for inconsistency control in the context of hot-spot region, so as to illustrate our approach in this area.
Citation InformationZheng da Wu. "A framework for inconsistency analysis and control of massively multiplayer online games" FinlandJournal of communications Vol. 4 Iss. 10 (2009) p. 803 - 814
Available at: http://works.bepress.com/zheng_da_wu/20/