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Article
A framework for inconsistency analysis and control of massively multiplayer online games
Journal of communications
  • Zheng da Wu, Bond University
Date of this Version
1-1-2009
Document Type
Journal Article
Publication Details

Published version

Wu, Z. (2009). A framework for inconsistency analysis and control of massively multiplayer online games. Journal of communications, 4(10), 803-814.

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2009 HERDC submission. FoR code: 1005

© Copyright 2009 Academy Publisher

Abstract

Inconsistency is a challenge with many delay-sensitive Massively Multiplayer Online Games (MMOGs). In this paper, a framework for inconsistency analysis and control is proposed. A typical situation, called hot-spot region, is considered for resolving this problem, since it is one of major causes of the inconsistency. Stochastic models are presented to abstract the operations of a MMOG in the context of our goal, particularly for examining the impact of various system characteristics and player behaviors on the inconsistency. A definition of game inconsistency together with a method for computing inconsistency rate is also provided. By using our models, we carry out inconsistency analysis quantitatively and obtain a deep insight into its behavior. Based on our analysis, we develop a mechanism for inconsistency control in the context of hot-spot region, so as to illustrate our approach in this area.

Citation Information
Zheng da Wu. "A framework for inconsistency analysis and control of massively multiplayer online games" FinlandJournal of communications Vol. 4 Iss. 10 (2009) p. 803 - 814
Available at: http://works.bepress.com/zheng_da_wu/20/