Skip to main content
Article
Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course
Journal of Computers in Mathematics and Science Teaching
  • Yu-Chang Hsu, Boise State University
  • Yu-Hui Ching, Boise State University
  • Sally Baldwin, Boise State University
Document Type
Article
Publication Date
1-1-2018
Abstract

This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey, and developed educational maker proposals with plans of teaching the topics of their choice in STEAM (Science, Technology, Engineering, Arts, and Mathematics) through physical computing. Educators were positive about the real-world impact of their course maker projects and experiences, and highly valued the support and sense of maker community in this online course.

Citation Information
Yu-Chang Hsu, Yu-Hui Ching and Sally Baldwin. "Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course" Journal of Computers in Mathematics and Science Teaching (2018)
Available at: http://works.bepress.com/yu-hui_ching/51/