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Contribution to Book
Interactive and Collaborative Games Promoting Metacognition for Science and Engineering Design
Advances in Computer Science and Education Applications (2011)
  • Ying Tang, Rowan University
  • Sachine Shetty
  • John Henry
  • Kauser Jahan, Rowan University
  • Samuel Hargrove
Abstract
The focus of this project is to design and implement a virtual reality game system that infuses cyberinfrastructure (CI) learning experiences into the engineering classrooms to promote metacognition for science and engineering design in context. Using city infrastructure as the theme and engineers solving real-life problems as the scenes, the games of future sustainable city design engage students, particularly beginning science and engineering students, in CI-enhanced and -enabled science and engineering discovery. The CI features, the metacognitive strategies, the context-oriented approaches as well as their seamless integration in the game are presented through a detailed game module.
Keywords
  • Virtual Reality Game,
  • Metacognition,
  • Science and Engineering Design
Publication Date
2011
Editor
M. Zhou and H. Tan (Eds.)
Publisher
Springer
Series
Communications in Computer and Information Science
ISBN
978-3-642-22456-0
DOI
10.1007/978-3-642-22456-0_58
Citation Information
Ying Tang, Sachine Shetty, John Henry, Kauser Jahan, et al.. "Interactive and Collaborative Games Promoting Metacognition for Science and Engineering Design" Berlin, Heidelberg, GermanyAdvances in Computer Science and Education Applications Vol. 202 (2011) p. 405 - 412
Available at: http://works.bepress.com/ying-tang/36/