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Examining good-game design mechanics that enhance student motivation: a case study of “The Research Race” game
Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction (2019)
  • Ngoc-Yen Tran, San Jose State University
Abstract
The Research Race (hereon referred to simply as The Race) is an active learning game played in one-shot information literacy sessions. It is an exercise that has students working together in teams to find answers and to locate materials in a friendly competition with their classmates, while also introducing them to the physical and digital spaces of the library. This chapter outlines how to play The Race and gives rationale for how The Race can enhance motivation through the use of good game design mechanics.
Keywords
  • game design
Publication Date
2019
Editor
Sarah Steiner and Miriam Rigby
Publisher
Association of College & Research Libraries
ISBN
978-0-8389-8949-4
Publisher Statement
This work is licensed under a Creative Commons CC_BY-NC International License.
Citation Information
Ngoc-Yen Tran. "Examining good-game design mechanics that enhance student motivation: a case study of “The Research Race” game" Chicago, ILMotivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction (2019) p. 181 - 193
Available at: http://works.bepress.com/yen-tran/19/
Creative Commons License
Creative Commons License
This work is licensed under a Creative Commons CC_BY-NC International License.