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Touch-Enabled Input Devices for Controlling Virtual Environments
IFAC Proceedings
  • Taylor Edmiston
  • Adam Golden
  • Adam Meily
  • Thomas Wischgoll, Wright State University - Main Campus
Document Type
Conference Proceeding
Publication Date
8-1-2013
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Abstract

The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.

Comments

Presented at the 12th IFAC, IFIP, IFORS, IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems, Las Vegas, NV, August 11-15, 2013.

DOI
10.3182/20130811-5-US-2037.00046
Citation Information
Taylor Edmiston, Adam Golden, Adam Meily and Thomas Wischgoll. "Touch-Enabled Input Devices for Controlling Virtual Environments" IFAC Proceedings Vol. 12 Iss. 1 (2013) p. 349 - 356 ISSN: 9783902823410
Available at: http://works.bepress.com/thomas_wischgoll/29/