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Article
Caregiver Assessment Using Smart Gaming Technology: A Feasibility Study
IEEE International Conference on Fuzzy Systems
  • Garrett Goodman, Wright State University - Main Campus
  • Tanvi Banerjee, Wright State University - Main Campus
  • William Romine, Wright State University - Main Campus
  • Cogan Shimizu, Wright State University - Main Campus
  • Jennifer Hughes, Wright State University - Main Campus
Document Type
Conference Proceeding
Publication Date
6-1-2019
Disciplines
Abstract

© 2019 IEEE. As pre-diagnostic technologies are becoming increasingly accessible, using them to improve the quality of care available to dementia patients and their caregivers is of increasing interest. Specifically, we aim to develop a tool for non-invasively assessing task performance in a simple gaming application. To address this, we have developed Caregiver Assessment using Smart Technology (CAST), a mobile application that personalizes a traditional word scramble game. Its core functionality uses a Fuzzy Inference System (FIS) optimized via a Genetic Algorithm (GA) to provide customized performance measures for each user of the system. With CAST, we match the relative level of difficulty of play using the individual's ability to solve the word scramble tasks. We provide an analysis of the preliminary results for determining task difficulty, with respect to our current participant cohort.

DOI
10.1109/FUZZ-IEEE.2019.8858868
Citation Information
Garrett Goodman, Tanvi Banerjee, William Romine, Cogan Shimizu, et al.. "Caregiver Assessment Using Smart Gaming Technology: A Feasibility Study" IEEE International Conference on Fuzzy Systems (2019) ISSN: 10987584
Available at: http://works.bepress.com/tanvi-banerjee/42/