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Presentation
Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister: An Exercise in Teaching Computational Intelligence
2014 IEEE Congress on Evolutionary Computation
  • Andrew R. Buck
  • Tanvi Banerjee, Wright State University - Main Campus
  • James M. Keller
Document Type
Conference Proceeding
Publication Date
7-1-2014
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Abstract

This paper presents an approach to designing a strategy for the game of Geister using the three main research areas of computational intelligence. We use a goal-based fuzzy inference system to evaluate the utility of possible actions and a neural network to estimate unobservable features (the true natures of the opponent ghosts). Finally, we develop a coevolutionary algorithm to learn the parameters of the strategy. The resulting autonomous gameplay agent was entered in a global competition sponsored by the IEEE Computational Intelligence Society and finished second among eight participating teams.

Comments

Presented at the IEEE Congress on Evolutionary Computation, Beijing, China, July 6-11, 2014.

DOI
10.1109/CEC.2014.6900568
Citation Information
Andrew R. Buck, Tanvi Banerjee and James M. Keller. "Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister: An Exercise in Teaching Computational Intelligence" 2014 IEEE Congress on Evolutionary Computation (2014) p. 28 - 35 ISSN: 9781479914883
Available at: http://works.bepress.com/tanvi-banerjee/14/