Developing an effective rights management strategy in virtual environments requires a close review of current case law especially with respect to ongoing clarifications of mentioned statutory provisions under copyright laws. It is also helpful to be aware of the peculiarities that involve copyright protected content created for use in virtual spaces such as issues involving publication and making available across multiple jurisdictions. There are differences in international systems of protection that affect the intellectual property rights in content; particularly so if the content in question is a work of visual art like a photograph or digital representation of a painting, a database, computer program, or a trademark or source indicator. It is also very important to note the differences in the policies of the service provider towards use of bots, cheats and other third party programs within the environment and whether the users can, under the provisions of the respective TOS or EULA, maintain claims to ownership of intellectual property rights to content created in that space.
- making available,
- first sale,
- Berne Convention,
- European union acquis
Available at: http://works.bepress.com/tamiko_franklin/1/