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Article
10 Key Principles for Designing Video Games for Foreign Language Learning
World Languages and Literatures Faculty Publications and Presentations
  • Ravi Purushotma
  • Steven L. Thorne, Portland State University
  • Julian Wheatley
Document Type
Working Paper
Publication Date
4-15-2009
Subjects
  • Language and languages -- Study and teaching,
  • Second language acquisition,
  • Digital game based learning,
  • Computer games,
  • Instructional games,
  • Educational technology innovations,
  • Challenges of game based learning
Abstract

This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade.

Persistent Identifier
http://archives.pdx.edu/ds/psu/10184
Citation Information
Purushotma, R., Thorne, S. L., & Wheatly, J. (2009). 10 Key Principles for Designing Video Games for Foreign Language Learning.