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Virtual Business with Real Money
Technology First
  • Shu Z. Schiller, Wright State University - Main Campus
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Second Life is a virtual society environment on the Internet where individuals engage in various real-life activities, such as attending classes and shopping at stores, as avatars. Second Life was released as a commercial service by Linden Lab in June 2003. Since then, Second Life has rapidly gained a total of 11.5 million residents by December 2007.
Citation Information
Shu Z. Schiller. "Virtual Business with Real Money" Technology First Vol. 6 Iss. 1 (2008) p. 8 - 8
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