![](https://d3ilqtpdwi981i.cloudfront.net/9m1_v9RZ2vffBtdnQjWCHqtRU90=/425x550/smart/https://bepress-attached-resources.s3.amazonaws.com/uploads/66/ea/c7/66eac7ae-591e-4c89-a207-e58f15d5ef2f/thumbnail_e86c914e-39ed-49b8-8a87-280e1dfa8a6d.jpg)
Article
Virtual Business with Real Money
Technology First
Document Type
Article
Publication Date
1-1-2008
Disciplines
Abstract
Second Life is a virtual society environment on the Internet where individuals engage in various real-life activities, such as attending classes and shopping at stores, as avatars. Second Life was released as a commercial service by Linden Lab in June 2003. Since then, Second Life has rapidly gained a total of 11.5 million residents by December 2007.
Citation Information
Shu Z. Schiller. "Virtual Business with Real Money" Technology First Vol. 6 Iss. 1 (2008) p. 8 - 8 Available at: http://works.bepress.com/shu_schiller/26/