Representations of ALANA in Computer and Video GamesHumanities & Social Sciences papers
Date of this Version1-1-2006
Document TypeBook Chapter
AbstractA new way to view race in media is presented in a nuanced picture that sometimes defies simple racial dichotomies. It explores the racial characterization of the heroes and she-roes of various video games. The potential for more balanced and fair representations of ALANA [African, Latin, Asian, Native American] is perhaps greater in CVG's [computer and video games] than in the traditional media. However, only small advances have been made in offering choice and a range of character roles for ALANA while eschewing traditional media stereotypes.
Citation InformationJeffrey E Brand, Jakub Majewski and Scott J. Knight. "Representations of ALANA in Computer and Video Games" (2006)
Available at: http://works.bepress.com/scott_knight/2/