Implementing Augmented Reality in Academic LibrariesPublic Services Quarterly (2017)
The rising popularity of augmented reality (AR) was punctuated by the Pokémon Go craze of 2016. Individuals of all ages were glued to their phones, attempting to catch creatures that displayed on their phone but were not physically in front of them. There are free and low-cost applications that libraries can use to harness the magic and create their own AR content to enhance library usability and marketing. This column explores the history of AR, explains how it works, and provides some examples of how librarians can use it to market their services and provide additional assistance to library users.
- augmented reality,
- academic libraries,
- library services
Publication DateFall September 5, 2017
Citation InformationSandy Avila. "Implementing Augmented Reality in Academic Libraries" Public Services Quarterly Vol. 13 Iss. 3 (2017) p. 190 - 199 ISSN: 15228959
Available at: http://works.bepress.com/sandy-avila/16/