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Presentation
Basic 2D Graphics and Animation Concepts for iPhone/iPad Games
Workshop presentation at the Association for Computing Machinery, Special Interest Group on Computer Science Education (2011)
  • Jonathan Lartigue
  • Russell F. Thackston, Georgia Southern University
  • Prateek Hejmady
Abstract
iOS and Android devices and their respective app stores have revived the individual- and small- publisher game industry. App downloads in Apple's iTunes store - mostly games - now exceed song downloads. Developers are learning or refreshing game development skills to capitalize on this trend. A first step is understanding simple, 2D game design. We start at the beginning - presenting basic 2D graphics, animation, and game development on the iPhone platform. We introduce concepts such as basic sprites; versatile sprite class design; drawing, transforming, and animating sprites; and simple game engines. Hands-on activities apply these concepts to create a simple but functional prototype. Although we focus on the iPhone/iPad, concepts apply to any platform. No experience required.
Keywords
  • iOS,
  • Android,
  • Apple,
  • 2D game design,
  • Game development,
  • Animation,
  • iPhone platform
Disciplines
Publication Date
March 11, 2011
Citation Information
Jonathan Lartigue, Russell F. Thackston and Prateek Hejmady. "Basic 2D Graphics and Animation Concepts for iPhone/iPad Games" Workshop presentation at the Association for Computing Machinery, Special Interest Group on Computer Science Education (2011)
Available at: http://works.bepress.com/russell_thackston/4/