Basic 2D Graphics and Animation Concepts for iPhone/iPad GamesWorkshop presentation at the Association for Computing Machinery, Special Interest Group on Computer Science Education (2011)
AbstractiOS and Android devices and their respective app stores have revived the individual- and small- publisher game industry. App downloads in Apple's iTunes store - mostly games - now exceed song downloads. Developers are learning or refreshing game development skills to capitalize on this trend. A first step is understanding simple, 2D game design. We start at the beginning - presenting basic 2D graphics, animation, and game development on the iPhone platform. We introduce concepts such as basic sprites; versatile sprite class design; drawing, transforming, and animating sprites; and simple game engines. Hands-on activities apply these concepts to create a simple but functional prototype. Although we focus on the iPhone/iPad, concepts apply to any platform. No experience required.
- 2D game design,
- Game development,
- iPhone platform
Publication DateMarch 11, 2011
Citation InformationJonathan Lartigue, Russell F. Thackston and Prateek Hejmady. "Basic 2D Graphics and Animation Concepts for iPhone/iPad Games" Workshop presentation at the Association for Computing Machinery, Special Interest Group on Computer Science Education (2011)
Available at: http://works.bepress.com/russell_thackston/4/