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Article
Virtual Reality Integrated Welder Training
Welding Journal
  • Richard T. Stone, Iowa State University
  • Kristopher Patrick Watts, Iowa State University
  • Peihan Zhong, Iowa State University
Document Type
Article
Publication Version
Published Version
Publication Date
7-1-2011
Abstract

Training in the welding industry is a critical and often costly endeavor; this study examines the training potential, team learning, material consumption, and cost implications of using integrated virtual reality technology as a major part of welder training. In this study, 22 participants were trained using one of two separate methods (traditional training (TT) and virtual reality integrated training (VRI)). The results demonstrated that students trained using 50% virtual reality had training outcomes that surpassed those of traditionally trained students across four distinctive weld qualifications (2F, 1G, 3F, 3G). In addition, the VRI group demonstrated significantly higher levels of team interaction, which led to increased team-based learning. Lastly, the material cost impact of the VRI group was significantly less than that of the TT group even though both schools operated over a full two-week period.

Comments

This article is from Welding Journal 90 (2011): 136s. Posted with permission.

Copyright Owner
American Welding Society
Language
en
Date Available
2015-06-17
File Format
application/pdf
Citation Information
Richard T. Stone, Kristopher Patrick Watts and Peihan Zhong. "Virtual Reality Integrated Welder Training" Welding Journal Vol. 90 Iss. 7 (2011) p. 136s - 141s
Available at: http://works.bepress.com/richard_stone/6/