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Article
Full Virtual Reality vs. Integrated Virtual Reality Training in Welding
Welding Journal
  • Richard T. Stone, Iowa State University
  • Elease McLaurin, Iowa State University
  • Peihan Zhong, Iowa State University
  • Kristopher Patrick Watts, Iowa State University
Document Type
Article
Publication Version
Published Version
Publication Date
6-1-2013
Abstract

This study demonstrates that both fully virtual and virtual reality (VR) integrated into real-world training programs are appropriate for use in the domain of welding training, depending on the level of task difficulty. Performance differences were virtually indistinguishable between participants in the fully virtual and the integrated training group at the low and medium weld difficulty levels. At the highest level of difficulty, it became apparent that the VR system was no longer solely sufficient for training. This study also tracked the usage patterns for the visual aids used in the VR simulator. These optional aids were presented to the users as overlays near the image of the weld as it was formed. Patterns observed suggest that the proper selection of certain overlays at certain stages during training was an indicator of success in both groups.

Comments

This article is from Welding Journal 92 (2013): 167s. Posted with permission.

Copyright Owner
American Welding Society
Language
en
File Format
application/pdf
Citation Information
Richard T. Stone, Elease McLaurin, Peihan Zhong and Kristopher Patrick Watts. "Full Virtual Reality vs. Integrated Virtual Reality Training in Welding" Welding Journal Vol. 92 Iss. 6 (2013) p. 167S - 174S
Available at: http://works.bepress.com/richard_stone/2/