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Presentation
Fairness and playability in online multiplayer games
Faculty of Informatics - Papers (Archive)
  • Jeremy Brun, University of Wollongong
  • Farzad Safaei, University of Wollongong
  • Paul Boustead, University of Wollongong
RIS ID
17996
Publication Date
1-1-2006
Publication Details

This article was originally published as: Brun, J, Safaei, F & Boustead, P, Fairness and playability in online multiplayer games, 3rd IEEE Consumer Communications and Networking Conference (CCNC 2006), 8-10 January 2006, 2, 1199-1203. Copyright IEEE 2005.

Abstract

Playability and fairness are crucial elements of an enjoyable online game experience. The unavoidable propagation time introduced by the geographical distance between participants can deteriorate the game responsiveness and playability. Also, differences in these delays can provide unfair advantages and/or disadvantages to different players. This paper explores the causal relationships between propagation time, inconsistencies, playability and fairness in online multiplayer games. It clearly defines causes of unfairness and introduces a theoretical quantification supported by an experimental technique to evaluate it in simulations. It also demonstrates through simulations the impact of changes in network architecture and topology on playability and fairness.

Citation Information
Jeremy Brun, Farzad Safaei and Paul Boustead. "Fairness and playability in online multiplayer games" (2006)
Available at: http://works.bepress.com/pboustead/8/