Managing latency and fairness in networked gamesFaculty of Informatics - Papers (Archive)
AbstractNetworked games can be seen as forerunners of all kinds of participatory entertainment applications delivered through the Internet. Physically dispersed players are immersed in a common virtual environment where they interact in real time. When a user performs an action, other users must be made aware of that action. Otherwise, there is a discrepancy in the perceptions of participants about the overall state of the virtual world. This discrepancy could lead to undesirable and sometimes paradoxical outcomes. In particular, first-person shooter, and to a lesser extent role-playing games impose stringent constraints on responsiveness and consistency.
Citation InformationJ. Brun, Farzad Safaei and P. Boustead. "Managing latency and fairness in networked games" (2006)
Available at: http://works.bepress.com/pboustead/10/