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Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play
Cyberpsychology, Behavior, and Social Networking (2016)
  • Patrick J. Ewell, University of Alabama
  • Rosanna E. Guadagno, University of Alabama
  • Matthew Jones, University of Alabama
  • Robert Andrew Dunn, East Tennessee State University
Abstract
Popular video games often provide people with the option to play characters that are good or evil in nature, and yet, little is known about how individual differences in personality relate to the moral and ethical alignments people chose in their digital representations. We examined whether participants' pre-existing levels of moral disengagement and Big 5 scores predicted the alignments they selected for their avatar in video game play. Results revealed that men, relative to women, were more likely to play “bad guys” and that moral disengagement predicted this finding. Agreeableness and conscientiousness mediated the relationship between moral disengagement and alignment such that those higher in these two traits were more likely to play good characters.
Publication Date
July 1, 2016
DOI
10.1089/cyber.2015.0207
Citation Information
Patrick J. Ewell, Rosanna E. Guadagno, Matthew Jones and Robert Andrew Dunn. "Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play" Cyberpsychology, Behavior, and Social Networking Vol. 19 Iss. 7 (2016) p. 435 - 440
Available at: http://works.bepress.com/patrick_ewell/7/