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Article
Facial expression recognition for multiplayer online games
Faculty of Informatics - Papers (Archive)
  • Ce Zhan, University of Wollongong
  • Wanqing Li, University of Wollongong
  • Philip O Ogunbona, University of Wollongong
  • Farzad Safaei, University of Wollongong
RIS ID
15525
Publication Date
1-1-2006
Publication Details

Zhan, C., Li, W., Ogunbona, P. O. & Safaei, F. (2006). Facial expression recognition for multiplayer online games. Joint International Conference on CyberGames and Interactive Entertainment (pp. 52-58). Western Australia: Murdoch university.

Abstract

The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We evaluate and improve a number of algorithms to meet the specific requirements of such a system and propose an efficient implementation. In particular, our proposed system uses fixed and less facial landmarks to reduce the computational load with little degradation of the recognition performance.

Citation Information
Ce Zhan, Wanqing Li, Philip O Ogunbona and Farzad Safaei. "Facial expression recognition for multiplayer online games" (2006) p. 52 - 58
Available at: http://works.bepress.com/p_ogunbona/55/