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Article
Surface Reconstruction Using Dexel Data from Three Sets of Orthogonal Rays
Journal of Computing and Information Science in Engineering
  • Weihan Zhang
  • Ming-Chuan Leu, Missouri University of Science and Technology
Abstract

Triple-dexel modeling is a geometric representation method, which depicts the intersection of a solid with rays cast in three orthogonal directions. Due to its fast Boolean operations, simple data structure, and easy implementation, triple-dexel modeling is highly suitable for real-time graphics-based simulation applications such as numerical control (NC) machining verification and virtual sculpting. This paper presents a novel surface reconstruction method from triple-dexel data by first converting the triple-dexel data into contours on three sets of orthogonal slices and then generating the solid's boundary surface in triangular facets from these contours. The developed method is faster than the voxel-based method, and the reconstructed surface model is more accurate than the surface reconstructed from voxel representation using the marching cube algorithm. Examples are given to demonstrate the ability of surface reconstruction from the triple-dexel model in virtual sculpting.

Department(s)
Mechanical and Aerospace Engineering
Keywords and Phrases
  • Computational Geometry,
  • Data Structures,
  • Ray Tracing,
  • Solid Modelling
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2009 American Society of Mechanical Engineers (ASME), All rights reserved.
Publication Date
3-1-2009
Publication Date
01 Mar 2009
Citation Information
Weihan Zhang and Ming-Chuan Leu. "Surface Reconstruction Using Dexel Data from Three Sets of Orthogonal Rays" Journal of Computing and Information Science in Engineering (2009) ISSN: 1530-9827
Available at: http://works.bepress.com/ming-leu/285/