Skip to main content
Article
Cognitive outcomes from the Game-Design and Learning (GDL) after-school program
Computers & Education (2014)
  • Mete Akcaoglu, West Virginia University
  • Matthew J. Koehler, Michigan State University
Abstract
The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program (n = 24), the children who attended the GDL program (n = 20) showed a significant increase in their problem-solving skills. The results provide empirical support for the hypothesis that participation in the GDL program leads to measurable cognitive changes in children's problem-solving skills. This study bears important implications for educators and theory.
Keywords
  • Game-design,
  • Problem-solving,
  • Quasi-experimental,
  • Constructionism
Publication Date
June, 2014
DOI
10.1016/j.compedu.2014.02.003
Citation Information
Mete Akcaoglu and Matthew J. Koehler. "Cognitive outcomes from the Game-Design and Learning (GDL) after-school program" Computers & Education Vol. 75 (2014) p. 72 - 81
Available at: http://works.bepress.com/mete-akcaoglu/6/