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Using Games in Classroom: All Tutors and No Stories Make a Virtual World a Dull Game
Proceedings of society for information technology & teacher education international conference 2011 (2011)
  • Mete Akcaoglu, West Virginia University
Abstract
This experimental study was conducted to determine the effectiveness of inclusion of a storyline, as initiated and progressed by episodic tasks, in, Zon, a language-teaching virtual world. Researchers tested two versions of the platform (with or without tasks) to a group of primary school students (n=19). The results showed there was no statistically significant difference between the no-story and story versions, t(18) = 1.120, p=.277 in terms of liking, enjoyment and preference for future play. The unique design of the platform (the presence of tutors) is discussed as a potential explanation of the findings and suggestions as to using games in classroom is discussed.
Keywords
  • Games in classroom,
  • Zon
Publication Date
2011
Editor
M. Koehler & P. Mishra
Publisher
AACE
Citation Information
Mete Akcaoglu. "Using Games in Classroom: All Tutors and No Stories Make a Virtual World a Dull Game" Chesapeake, VAProceedings of society for information technology & teacher education international conference 2011 (2011) p. 64 - 69
Available at: http://works.bepress.com/mete-akcaoglu/16/