Contribution to Book
Using an MMORPG in a language classroom: Stories versus tutors as source of motivation
Cases on digital game-based learning: Methods, models and strategies
(2013)
Abstract
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.
Keywords
- MMORPG,
- Decision making,
- Educational games,
- Allocation of resources
Disciplines
Publication Date
2013
Editor
Y. Baek, and N. Whitton
Publisher
IGN Publishing
Citation Information
Mete Akcaoglu. "Using an MMORPG in a language classroom: Stories versus tutors as source of motivation" Cases on digital game-based learning: Methods, models and strategies (2013) p. 15 - 24 isbn:
source:http://www.amazon.com/Cases-Digital-Game-Based-Learning-Strategies/dp/B012UPUNOK Available at: http://works.bepress.com/mete-akcaoglu/11/