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Article
Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series
Green Letters: Studies in Ecocriticism
  • Melissa Bianchi, University of Florida
Document Type
Article
Publication Date
9-1-2014
Keywords
  • Animals,
  • culture,
  • ecocrticism,
  • wilderness,
  • post-humanism,
  • environment
Abstract

This essay offers an ecocritical approach to studying games that accounts for the relationships between nature, technology and culture as they are configured by game design. By performing a reading of rhetoric and technological recapture in Electronic Arts’s (EA’s) The Sims series, the essay untangles how game design and game technology reflect ideologies – sometimes even conflicting ones – about how humans should relate to and interact with nature. This essay also argues that advancements in digital game technology afford designers and players the option to explore and perpetuate more complex and diverse ideologies about humans and nature that move away from anthropocentric and speciesist perspectives.

Creative Commons License
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
DOI
10.1080/14688417.2014.963881
Citation Information
Melissa Bianchi. "Rhetoric and Recapture: Theorizing Digital Game Ecologies through EA’s The Sims Series" Green Letters: Studies in Ecocriticism Vol. 18 Iss. 3 (2014) p. 209 - 220 ISSN: 1468-8417
Available at: http://works.bepress.com/melissa-bianchi/23/