The purpose of this article is to discuss the students' and faculty members' experience of using Second Life® during a psychiatric mental health clinical conference. The clinical conference is explained, as well as the process in which students were oriented to the use of Second Life. The students' and faculty members' experience, obstacles encountered, and lessons learned are also presented.
*NOTICE: this is the author’s version of a work that was accepted for publication in Clinical Simulation in Nursing. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Clinical Simulation in Nursing, [Vol #8, Issue #7, 2012] DOI# 10.1016/j.ecns.2011.04.002
Date of publication
Hermanns, M., & Kilmon, C. (2012). Featured Article: Second Life® as a Clinical Conference Environment: Experience of Students and Faculty. Clinical Simulation In Nursing, 8e297-e300. doi:10.1016/j.ecns.2011.04.002
Melinda Hermanns and Carol Kilmon. "Second Life® as a Clinical Conference Environment: Experience of Students and Faculty" (2012)
Available at: http://works.bepress.com/melinda-hermanns/4/