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Article
Protecting Critical Infrastructure with Games Technology
Australian Information Warfare and Security Conference
  • Adrian Boeing, Edith Cowan University
  • Martin Masek, Edith Cowan University
  • Bill Bailey, Edith Cowan University
Publication Date
12-1-2008
Document Type
Conference Proceeding
Publisher
School of Computer and Information Science, Edith Cowan University, Perth, Western Australia
Comments

Originally published in the Proceedings of the 9th Australian Information Warfare and Security Conference, Edith Cowan University, Perth Western Australia, 1st December, 2008

Abstract

It is widely recognised that there is a considerable gap in the protection of the national infrastructure. Trying to identify what is in fact ‘critical’ is proving to be very difficult as threats constantly evolve. An interactive prototyping tool is useful in playing out scenarios and simulating the effect of change, however existing simulators in the critical infrastructure area are typically limited in the visual representation and interactivity. To remedy this we propose the use of games technology. Through its use, critical infrastructure scenarios can be rapidly constructed, tested, and refined. In this paper, we highlight the features of games technology and associated tools to creating immersive simulations of critical infrastructure and present our implementation.

Disciplines
Citation Information
Adrian Boeing, Martin Masek and Bill Bailey. "Protecting Critical Infrastructure with Games Technology" (2008)
Available at: http://works.bepress.com/martin_masek/11/