Protecting Critical Infrastructure with Games TechnologyAustralian Information Warfare and Security Conference
Document TypeConference Proceeding
PublisherSchool of Computer and Information Science, Edith Cowan University, Perth, Western Australia
AbstractIt is widely recognised that there is a considerable gap in the protection of the national infrastructure. Trying to identify what is in fact ‘critical’ is proving to be very difficult as threats constantly evolve. An interactive prototyping tool is useful in playing out scenarios and simulating the effect of change, however existing simulators in the critical infrastructure area are typically limited in the visual representation and interactivity. To remedy this we propose the use of games technology. Through its use, critical infrastructure scenarios can be rapidly constructed, tested, and refined. In this paper, we highlight the features of games technology and associated tools to creating immersive simulations of critical infrastructure and present our implementation.
Citation InformationAdrian Boeing, Martin Masek and Bill Bailey. "Protecting Critical Infrastructure with Games Technology" (2008)
Available at: http://works.bepress.com/martin_masek/11/