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Taxonomy of Video Game Development Artifacts
(2019)
  • Jin Ha Lee, University of Washington
  • Claire McDonald, University of Washington
  • Marc Schmalz, University of Washington
  • Travis Windleharth, University of Washington
  • Stephen Keating, University of Washington
  • Allee Monheim, University of Washington
  • Frank Cifaldi, Video Game History Foundation
  • Kelsey Lewin, Video Game History Foundation
Abstract
The term ‘artifact’ is commonly used by game developers and other individuals working in video game production settings, so as to adequately describe the diverse nature of these information objects while simultaneously legitimizing them as objects worthy of preservation and study; based upon literary warrant and a desire to further legitimize these artifacts, we have intentionally chosen to refer to the information objects created and used by game developers as ‘artifacts.’ Based on the interviews and examination of collections of game development artifacts, we have identified the following types of artifacts, organized into three main categories.
Publication Date
2019
Citation Information
Jin Ha Lee, Claire McDonald, Marc Schmalz, Travis Windleharth, et al.. "Taxonomy of Video Game Development Artifacts" (2019)
Available at: http://works.bepress.com/marc-schmalz/12/