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Presentation
Challenges in Organizing and Accessing Video Game Artifacts
iConference 2020 (2020)
  • Jin Ha Lee, University of Washington
  • Marc Schmalz, University of Washington
  • Stephen Keating, University of Washington
  • Jeewon Ha, University of Washington
Abstract
Artifacts created during the game development process are vital for understanding and appreciating the history and context of video games. However, few have explored how to organize and preserve the digital ephemera created during game development, critically endangering these media artifacts. Through interviews of various stakeholders interested in these types of artifacts, we explore the game development process. Participants discussed various challenges in organizing and finding game development artifacts for their work due to multiple factors: organization culture, the technical work environment, and a lack of standard vocabulary and practices. They also discussed the disconnect between game library, archive, and special collections lacking ways to note relationships among relevant materials. Based on these findings, we discuss two main implications from an organizational point of view.
Keywords
  • video games,
  • game development artifacts,
  • video game preservation
Publication Date
March, 2020
Location
Virtual
Comments
2020 Winner Best Short Research Paper
Citation Information
Jin Ha Lee, Marc Schmalz, Stephen Keating and Jeewon Ha. "Challenges in Organizing and Accessing Video Game Artifacts" iConference 2020 (2020)
Available at: http://works.bepress.com/marc-schmalz/10/