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A RECIPE for Teaching the Sustainable Development Goals
Department of Information Systems & Computer Science Faculty Publications
  • Ma. Mercedes T. Rodrigo, Ateneo de Manila University
  • Walfrido David A Diy, Ateneo de Manila University
  • Abigail Marie T. Favis, Ateneo de Manila University
  • Francesco U. Amante, Ateneo de Manila University
  • Janina Carla M. Castro, Ateneo de Manila University
  • Ingrid Yvonne Herras, Ateneo de Manila University
  • Juan Carlo F. Mallari, Ateneo de Manila University
  • Kevin Arnel C Mora, Ateneo de Manila University
  • Johanna Marion R. Torres, Ateneo de Manila University
  • Ma. Assunta C Cuyegkeng, Ateneo de Manila University
Document Type
Conference Proceeding
Publication Date
1-1-2021
Disciplines
Abstract

Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements.

Citation Information
Rodrigo, Ma. M. T., Diy, W. D. A., Favis, A. M. T., Amante, F. U., Castro, J. C. M., Herras, I. Y., Mallari, J. C. F., Mora, K. A., Torres, J. M., & Cuyegkeng, Ma. A. (2021). A RECIPE for Teaching the Sustainable Development Goals. 29th International Conference on Computers in Education, 1, 451–465. https://icce2021.apsce.net/proceedings/volume1/