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Presentation
Gamifying a First Year Biology Lab Library Session
18th annual VALE / NJ ACRL / NJLA CUS Users’ Conference, (2017)
  • Lisa M Rose-Wiles
  • Veronica Amour, Seton Hall University
Abstract
Three years of work with a Biology lab course suggests that an embedded librarian has a positive impact on some student research skills.  However, student feedback indicated that students want more interactive library sessions.   The science librarian worked with an instructional designer to introduce elements of “gamification” into a library presentation and other library materials. In fall 2016 the science librarian integrated Top Hat, a teaching platform designed to help professors engage students, into library sessions for 16 biology labs. She also introduced Bernard Lonergan's Generalized Empirical Method (GEM) as a research framework. In this session we report on the instructional design, the hands-on experience, and discuss the results. 
Keywords
  • active learning,
  • embedded librarian,
  • instructional design,
  • Bernard Lonergan,
  • Generalized Empirical Method
Publication Date
January 6, 2017
Location
Piscataway, NJ
Citation Information
Lisa M Rose-Wiles and Veronica Amour. "Gamifying a First Year Biology Lab Library Session" 18th annual VALE / NJ ACRL / NJLA CUS Users’ Conference, (2017)
Available at: http://works.bepress.com/lisa_rose_wiles/41/
Creative Commons License
Creative Commons License
This work is licensed under a Creative Commons CC_BY-NC-SA International License.