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Article
Minecraft as Web 2.0: Amateur Creativity in Digital Games
Amateur Media: Social, cultural and legal perspectives (2012)
  • Greg Lastowka, Rutgers University
Abstract
This book chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games.
Keywords
  • minecraft,
  • copyright,
  • games
Publication Date
2012
Citation Information
Greg Lastowka. "Minecraft as Web 2.0: Amateur Creativity in Digital Games" Amateur Media: Social, cultural and legal perspectives (2012)
Available at: http://works.bepress.com/lastowka/6/