When humans travel they are interacting with a range of digital, spatial, service flow systems and product experiences. These interactions can be perceived as positive or negative. They are usually socially contextualised by expectations, or the delight of being able to share the moment. This chapter develops a conceptual frame for how we may include design in the professional education of tourism graduate’s so they may enhance the human valued experience that people have with the made-world around them. A curriculum in tourism design has a wide pallet to research, develop and teach that may go beyond the traveller, to include the design of the made-world of spaces, products, systems, sensations and way-signage experienced by suppliers, partners, staff and observers.
- Tourism Design,
- Tourism Technology,
- Design Anthropology,
- Graduate attributes
Available at: http://works.bepress.com/kurt_seemann/100/