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Contribution to Book
Games and Public Anthropology
International Encyclopedia of Anthropology (2022)
  • Krista Harper
  • Samuel G. Collins, Towson University
  • Matthew Durington, Towson University
  • Joseph Dumit, University of California, Davis
  • Edward Gonzalez-Tennant, University of Central Florida
  • Marc Lorenc, Unstuck in Time Games
  • Nicholas Mizer, Rensselaer Polytechnic Institute
  • Anstasia Salter, University of Central Florida
Abstract
Multimodal anthropologists are beginning to use games and game design as a method for producing ethnographic knowledge collaboratively with research participants and as a genre for communicating anthropological knowledge with varied publics. As a methodological approach and a rhetorical genre, games offer unique affordances in that they highlight the dynamic interplay of structures, systems, rules, and norms on the one hand, and contingency, interaction, and agency, on the other. Games are marked by uncertain outcomes, open-endedness, and contingency, reflecting Geertz’s observation that “[c]ultural analysis is intrinsically incomplete” (1973: 30). Public anthropology has much to gain from games as an engaging modality for scholarly research, public communication, and pedagogy. 
Keywords
  • games,
  • anthropology,
  • multimodal anthropology,
  • design ethnography,
  • play,
  • social impact games,
  • educational games
Disciplines
Publication Date
2022
Editor
Thomas Hylland Eriksen
Publisher
Wiley
Citation Information
Krista Harper, Samuel G. Collins, Matthew Durington, Joseph Dumit, et al.. "Games and Public Anthropology" Hoboken, NJInternational Encyclopedia of Anthropology (2022)
Available at: http://works.bepress.com/krista_harper/31/