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For patients with acute cerebral vascular accident, is virtual reality gaming more effective than standard recreational therapy for the improvement of hand function?
Occupational Therapy | Critically Appraised Papers Series
  • Amy Marie Sequeira Boeschen, Dominican University of California
  • Elizabeth Jeanne Szoboszlay, Dominican University of California
  • Martha Welderufael, Dominican University of California
  • Kitsum Li, Department of Occupational Therapy, Dominican University of California
Document Type
Article
Publication Date
1-1-2013
Disciplines
Abstract

To evaluate the safety, feasibility, and efficacy of VR gaming using the Nintendo Wii vs. standard recreational therapy for the improvement of UE function in patients who have experienced a stroke.

Comments

A product of the American Occupational Therapy Association's Evidence-based Literature Review Project.

Copyright
Copyright © 2013 American Occupational Therapy Association. All Rights Reserved. Reproduced here with permission.
Publisher's Statement

Originally published as product of the American Occupational Therapy Association's Evidence-Based Literature Review Project.

Citation Information
Amy Marie Sequeira Boeschen, Elizabeth Jeanne Szoboszlay, Martha Welderufael and Kitsum Li. "For patients with acute cerebral vascular accident, is virtual reality gaming more effective than standard recreational therapy for the improvement of hand function?" (2013)
Available at: http://works.bepress.com/kitsum_li/31/