Skip to main content
Article
(Re)Defining Gamification
Springer Lecture Notes in Computer Science (2014)
  • Kevin Werbach
Abstract

Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as “the process of making activities more game-like” focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects gamification with the literature on persuasive design.

Keywords
  • Gamification,
  • Persuasive Technology,
  • Persuasive Design
Publication Date
2014
Publisher Statement
The final publication is available at link.springer.com.
Citation Information
Kevin Werbach. "(Re)Defining Gamification" Springer Lecture Notes in Computer Science Vol. 8462 (2014)
Available at: http://works.bepress.com/kevin_werbach/3/