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(Re)Defining Gamification
Springer Lecture Notes in Computer Science (2014)
  • Kevin Werbach

Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as “the process of making activities more game-like” focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects gamification with the literature on persuasive design.

  • Gamification,
  • Persuasive Technology,
  • Persuasive Design
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Citation Information
Kevin Werbach. "(Re)Defining Gamification" Springer Lecture Notes in Computer Science Vol. 8462 (2014)
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