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Speculations on real and virtual worlds fall short
National Catholic Reporter
  • Katherine G. Schmidt, Ph.D., Molloy College
Document Type
Book Review
Publication Date
10-19-2011
Version
Post-Print
Publisher's Statement
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Abstract

Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.

Citation Information
Katherine G. Schmidt. "Speculations on real and virtual worlds fall short" National Catholic Reporter (2011)
Available at: http://works.bepress.com/katherine-schmidt/5/