Skip to main content
Article
Novelty and Retention for Two Augmented Reality Learning Systems
Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2014)
  • Joseph R. Keebler, Embry-Riddle Aeronautical University - Daytona Beach
  • Brady Patzer, Wichita State University
  • Dustin C. Smith, Wichita State University
Abstract
Studies were conducted to measure novelty and learning retention while utilizing augmented reality (AR) in two learning systems. The first taught participants the basics of guitar and either a melody or scale using an AR guitar with an LED-embedded fret board. The guitar provided digital representations of learning patterns that users would otherwise need to visualize during the learning process. Results of three studies indicate that participants using the AR learning tool were able to perform more of the melody or scale after two-weeks. The second taught participants the basic functioning and anatomy of the heart, using either an AR model or a fiberglass model. Learning and technology acceptance were measured. Results indicated that the AR learning tool was as effective for participant learning when compared to the conventional fiberglass model learning tool. Furthermore, the AR learning tool was rated more enjoyable, curiosity inducing, and easier-to-use than the fiberglass model.
Keywords
  • augmented reality (AR),
  • digital information,
  • head-mounted displays,
  • learning system design,
  • teamwork
Publication Date
September, 2014
DOI
https://doi.org/10.1177/1541931214581243
Citation Information
Joseph R. Keebler, Brady Patzer and Dustin C. Smith. "Novelty and Retention for Two Augmented Reality Learning Systems" Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 58 Iss. 1 (2014) p. 1164 - 1168
Available at: http://works.bepress.com/joseph_r_keebler/30/