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Article
The Need for Recategorized Video Game Labels: A Quantitative Approach
The International Journal of Computer Game Research
  • Richard J. Simonson, Children's Mercy Hospital
  • Joseph R. Keebler, Embry Riddle Aeronautical University
  • Shawn Doherty, Embry-Riddle Aeronautical University
Submitting Campus
Daytona Beach
Department
Human Factors and Behavioral Neurobiology
Document Type
Article
Publication/Presentation Date
3-1-2023
Abstract/Description

Prior research has suggested that video game genre labels are an ineffective method of communicating a game's experience. Our investigation serves to provide a quantitative means of assessing experience communication effectiveness. We assessed game similarities by their associated game genre labels. The ratio between the small number of available developer-generated labels and the number of games led to too few labels to effectively delineate between similar and dissimilar games. The ratio between the large number of user-generated labels and the number of games led to too many labels to effectively cluster similar games with one another. However, games that had matching genres (e.g., direct sequels to each other) led to direct clustering. The result from this analysis provides evidence that this novel method of assessing games' communication experience works as intended and may be used by future research to assess the effectiveness of alternative categorization systems.

Publisher
Game Studies
Citation Information
Richard J. Simonson, Joseph R. Keebler and Shawn Doherty. "The Need for Recategorized Video Game Labels: A Quantitative Approach" The International Journal of Computer Game Research Vol. 23 Iss. 1 (2023) p. 1 - 15
Available at: http://works.bepress.com/joseph_r_keebler/166/