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Article
Representation, reality, and emotions across media
Film Studies
  • Jonathan FROME, University of Wisconsin-Madison
Document Type
Journal article
Publication Date
7-1-2006
Publisher
Manchester University Press
Keywords
  • emotion; paradox of fiction; psychology; reception; videogames
Disciplines
Abstract
This article addresses two questions about artworks. First, why do we emotionally respond to characters and stories that we believe are fictional? Second, why are some media better than others at generating specific types of emotions? I answer these questions using psychological research that suggests our minds are not unified, but are comprised of numerous subsystems that respond differently to various aspects of artworks. I then propose a framework to help us understand how films, videogames, and literature interact with our minds in different ways, which explains why they tend to excel at generating different types of emotions.
DOI
10.7227/FS.8.4
E-ISSN
20542496
Publisher Statement
Copyright © 2006 Manchester University Press. Access to external full text or publisher's version may require subscription.
Full-text Version
Publisher’s Version
Citation Information
Frome, J. (2006). Representation, reality, and emotions across media. Film Studies, 8(1), 12-25. doi: 10.7227/FS.8.4